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We’ve decided to change the name of our humble creative group. Fabulous “Broken Fingers Games” was replaced by even more splendid “Vicious Mime“.
You can see our new logo below and also in the page header.
We are releasing very first screenshot from Other Inside.
Yes, name of our game will be “Other Inside”. And there is a logo, which I think is pretty neat.
I was hoping we will be able to update this blog more often, but it seems I was naive. We are still working on the game and we want to make it real. Right now we are polishing a visual side and I hope we will be able to present first game screenshot really soon.
If there is someone who reads this, stay tuned
Well, it’s time to show you, what we actually working on. Honestly, we planned to do this a lot sooner, but we hold it off, because we thought there’s not enough to show.
However, when you look at another projects like awesome Gunpoint, which started to give away first informations quite early, we decided there’s no reason to hold it off anymore. In case of Gunpoint, its impressive how community helped to create complete form of the game. You see, Tom Francis started with idea of freeware game with not that good looking graphics and thanks to community, he gained experienced people for making graphics and sounds. And the very same community helped to form this game through many different playtests and in the end people decided, that he should sell the game, because they gladly pay for it.
I guess what I’m trying to say is, that the game community is awesome, and it can give a lot to game developers. I have no illusions, that from now on there’ll be coming throngs of people here to critically comment every published post about our game. Although it would be nice. Anyway, we have to start somewhere and even though it won’t be that soon, hopefully, we will get together with community in a nice way.
Our game will be 2D platformer
This game will be standing and falling on a good story. Our team consists of people, who love games and movies with great story and we would also like to tell a story like that. It should be one of these stories, that will be hanging in your head for a while after finishing the game.
Forget about gun power and hectic action. Whole experience will be mostly about searching and discovering. More than angry enemies, you’ll find logic riddles here. However, there’ll be appearing some kinds of enemies that you have to get through.
The whole idea of the game is about possibility of branching the story. As a player, your decisions will be affecting what will happen next. So you’ll get a chance to decide, how all of this will end.
The main character
And now, we gladly introducing the main character of the game.
Exactly, in our game you’ll play as a mime guy! How cool is that?
We can’t tell much more about this guy. It’ll be your job to find out and we certainly don’t want to spoil that adventure.
But you can be sure, that the fact that the main character is a mime is not random. It won’t influence just a story, but also a game playability. We are really proud about that. But more about gameplay some another day…
Inspired by Kloonigames postmortems (seriously, try Pluto Strikes Back, cool stuff), I decided to write postmortem of my own. This one will be about a game, which I made in 2011 and it took me 10 days (from 2011/02/03 to 2011/02/13).
Initial impulse for making this game was competition on Czech portal about Android mobile platform. Rules were simple, make the most original stuff possible with Android theme in it. Really original creations were supposed to win mobile phone or some of many secondary awards. I was sure people will be sending mostly pictures and videos, maybe audio recordings, and I said to myself “What would be more original, than something completely different and unexpected”, and that’s how work on the game started.
Yesterday we had a small developer session in the house of our graphic designer. Well, it was supposed to be small session, but in the end we spend about 9 or 10 hours together. Thanks to that we managed to clarify some things and also we moved our whole game design into very interesting direction (more about that later).
And of course, from all the hard work, we had to refill some energy with beer
Welcome to our blog, unknown wanderer. Spend some time with us, have some bread with salt, wash your feet in a fresh water. This blog is in pre-pre-pre alpha stage right now, but its about to change.
We are a new independent game development team, so for all the fun we’re experiencing during development of our game, there isn’t much time for anything else left. More about us.
Despite that, once in a while we would like to post here news from behind the curtain of game development and also articles about anything else that excites us. First informations about our game will follow soon.
So let’s take a toast for all these forthcoming moments spend together.